My iPhone Game “Payload” Goes Live Today!
It’s been a long road, but our iPhone game “Payload” is finally live!
If you like games, Payload is selling for 99¢ on the App Store. And of course, any reviews posted to the App Store would be greatly appreciated.
Payload on the App Store
The Payload Website
“Payload Buck” on Facebook
“Payload Buck” on Twitter
ABOUT PAYLOAD
Drive Buck and his truck across the landscape from job to job, catching falling items to earn his Payload. Drive through Quarries, Forests, Cities, and the Arctic Tundra (More levels to come!).
Catch as many items as you can, but beware of items too big to catch. A two ton boulder could crush the truck.
Catch items to increase the Payload. Catch more than a few items in a row to multiply your score and get medals.
FEATURES
- Progress is saved and restored automatically when play is paused, stopped or interrupted.
– Catch multiple items in a row to unlock Medals of Achievement
– Tap the screen to obliterate items with dynamite!
– OpenFeint Integration
– Online Leader Boards
– Challenge Friends Online
– Chat with Other Players
– Original Soundtrack by Renowned Composer Ben Long
– Bonus Items
– Anti-Bonus Items
– Power-Ups
– Power-Downs
– Monkeys, Bears, Penguins, and Cats!
Posted on December 1, 2009
Filed Under Graphic Design, Illustration, Online Media, Other Work | 2 Comments
Comments
2 Responses to “My iPhone Game “Payload” Goes Live Today!”
Leave a Reply




Well, well, busy busy worker bee :)
Congrats mate!
[…] This post was mentioned on Twitter by Michael Bubrick, Per. Per said: My iPhone Game “Payload” Goes Live Today! http://bit.ly/6rIaow /via @theorosendorf […]